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Sat Mar 28, 2009 4:57 am by nosound.97

» Ootake v2.09 released!
Sat Mar 28, 2009 1:32 am by nosound.97

» SSF Version 0.10 Alpha R2 released!
Sat Mar 28, 2009 1:31 am by nosound.97

» Dolphin SVN Build 2760
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Ootake v2.09 released!
Sat Mar 28, 2009 1:32 am by nosound.97
Quote :
2009/03/28 2.09 released
- "HighQuality" button was added to the options menu (Option button after
started). Please use it when you want to make it to "High setting of
quality from default" easily. Processing becomes heavy a little.
- The speed and timing were elaborately brought close to a real machine. In
"Star Breaker", the problem that had been …


[ Full reading ]
Comments: 0
SSF Version 0.10 Alpha R2 released!
Sat Mar 28, 2009 1:31 am by nosound.97
Quote :
# Fixed memory access processing.
# Fixed SH2 DMA processing.
# Fixed SMPC clock change processing.
# Fixed VDP2 drawing processing of the surface of revolution.
# Fixed BIOS emulation processing.
# Save state data version changed.
# Attendant upon the correction of the DMA processing of SH2, the
operation of DMA the option which is made same to the apparatus was
provided.


Source: …

[ Full reading ]
Comments: 0
New version of the NeoGeo CD emulator NeoRaine
Tue Mar 24, 2009 12:13 am by nosound.97
There's an update for NeoGeo emulator called NeoRaine.

Quote :

Fix the stupid bug with “mute sfx” freezing the emulation

Fix a crash when trying to cancel “update sprite block” in neocd options.

  • Now correctly emulate the pause command sent to the audio cd
    before loading any file from the cd. The “Always stop cd music while
    loading” option moves from neocd options to sound options …


  • [ Full reading ]
    Comments: 1
    Ootake v2.08 released!
    Wed Mar 25, 2009 1:00 pm by nosound.97
    Quote :
    2009/03/22 2.08 released
    - Sound processing of DirectX (DirectSound) is done by corresponding
    DirectX8.0 (same as Ootake v1.xx). As a result, the sound of the high
    pitched has improved (it is likely to depend on the favor). And, it became
    feeling near a real machine.
    - Processing related to the video chip has been improved. In "ROCK ON", the
    problem that the screen …


    [ Full reading ]
    Comments: 0
    NAOMI is coming for MAME!
    Tue Mar 24, 2009 9:53 am by heatblazer
    It`s no fake. Here is the WIP: http://mamedev.emulab.it/haze/2009/03/22/taking-a-look-at-naomi/

    Comments: 2
    Dolphin's Forum moved!
    Tue Mar 24, 2009 2:41 am by nosound.97
    Quote :
    We have decided to change forums, the old dolphin forums will now be disabled and read-only.

    Please register at the new forums: http://forums.dolphin-emu.com/

    Thanks
    -Omegadox


    New forum is pretty cool. There were a lot of bugs in previous and now forum is fully working. Cheers,

    [ Full reading ]
    Comments: 0
    Bi-Weekly Unofficial SVN build 2745 on Dolphin-emu site
    Tue Mar 24, 2009 2:16 am by nosound.97
    New SVN buid appeared on Dolphin's official web-page. Changelog:

    Quote :


    • SSBB (PAL) runs!
    • Tatsunoko vs. Capcom runs!
    • Force bi/trilinear filtering (re)enabled (OpenGL plugin)
    • You can now view and extract from all partitions on a wii disc in the filesystem viewer
    • Many fixes for Wii HLE functions
    • Destination Alpha fixed (OpenGL plugin)
    • Greatly revamped logging system has been implemented
    • Fixed black …


    [ Full reading ]
    Comments: 0

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     MAME v. 0.130

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    AuthorMessage
    nosound.97
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    Registration date : 2009-02-07

    PostSubject: MAME v. 0.130   Mon Mar 09, 2009 3:04 am

    Quote :
    MAMETesters Bugs Fixed
    ------------------------------
    - 00421: [Graphics] fghthist, fghthsta, fghthstj, fghthstu: Some
    priority problems in Ryoko's stage. Namely, the old man, the cat and
    the kid. (Pierpaolo Prazzoli)
    - 02854: [Graphics] hypreact: Buggy text in scoring screen (Pierpaolo Prazzoli)
    - 00826: [Graphics] wc90b, wc90: Some players are cut at left and bottom of the screen. (robiza)
    - 00268: [Graphics] captaven: In attract mode, the small pictures of the heroes appear before they should. (Pierpaolo Prazzoli)
    - 03006: [Graphics] blocken: Color / Missing gfx (Phil Bennett)
    - 02057: [Graphics] buckrog, buckrogn, zoom909, subroc3d: Graphics
    Corruption on Title Screen + in game (using -AFS) (Aaron Giles)
    - 03001: [Interface] "Working clones" display problem (Aaron Giles)



    Source Changes
    ----------------------------
    Fixed a paletteram entry bug in GP World [Angelo Salese]

    Fixed sprite positioning bug in Zero Target [Angelo Salese]

    Added new graphic roms to the 1999 head panic set. Also added sprite flicker flag, based on tumble pop etc. [David Haywood]

    Add locations to rom names for Mazer Blazer (and alt) roms. Add NO_DUMP
    entries for undumped voice roms, video prom, and pal. [Lord Nightmare]

    Preliminary proper roz effects hooked up for Zero Target [Olivier Galibert, Angelo Salese]

    Added function calls to replace the MIPS3 and PowerPC DRC's various CPU_SET_INFO bits. [Aaron Giles]

    Fixed DCS2 speedup handler so it doesn't get lost during a memory
    remap. This should give a slight speed bump to the Seattle/Vegas games
    and to War Gods. [Aaron Giles]

    Added service1 button tested in Dynamite Bomber (but doesn't work in
    game) and fixed little sprites priority problems in limenko.c
    [Pierpaolo Prazzoli]

    Fixed a sprite bug when flip y flag is used and cleaned-up the whole routine in Zero Target. [Angelo Salese]

    Fixed sound regression in Tryout and removed deprecat.h dependancy [Angelo Salese]

    tms57002: Add two missing instructions and hack up the coef update. The
    real way coefficient updates are handled is a little too complex for
    now, but the hack throttles the update speed to the real rate given the
    way konami uses it (once per sync). It's near impossible to use it in a
    different way anyway. [Olivier Galibert]

    Fixed bug that caused 64-bit PowerPC systems to fetch opcodes in the wrong order. [Aaron Giles]

    Fixed Analog settings so Digital and Autocenter Speeds are applied
    properly in real time. Fixed Digital Speed = 0 so it increments in
    single steps per button press. [Derrick Renaud]

    Merged memory maps in the rpunch driver. [Aaron Giles]

    Fixed PSX CPU disassembly of -$8000, it was showing up as -$0. [smf]

    Allow chds to be directly in the rom directory without a subdirectory. [Olivier Galibert]

    wc90b1 and wc90b2 improvements: [robiza]
    - sprite priorities
    - sprite x position
    - fixed y sprite wrapping
    - fixed bg and fg scroll
    - fixed bg and fg offsets

    Fixed colors in Cultures (Jibun wo Migaku Culture School Mahjong Hen) [Tomasz Slanina]

    Refactored sfbonus and improved the inputs. [David Haywood]

    Hooked up paletteram in Midnight Landing [Angelo Salese]

    royalmah update: [Uki]
    - added some notes
    - fixed DIPSW of makaijan
    - fixed visible area
    - fixed CPU clock

    Add muting just before saving the NVRAM, and de-mute just after loading
    the NVRAM. Should cure the stuck sound issue for games with large
    NVRAM. [Aaron Giles]

    Added placeholders for the two PAL's on Atari's version of Pole
    Position 1 and 2 (I could not read the last digit of the PAL at 5c.)
    [Kevin Eshbach]

    Added board numbers to SEGA's Quartet 2 documentation. [Kevin Eshbach]

    Corrected the rom names for Tutankham. [Kevin Eshbach]

    Hooked up 2D layer in Driver's Eyes. [Naibo Zhang]

    Fixed Konami zr-107, GTI Club hardware, background layer lost (black sky). [Naibo Zhang]


    New games added or promoted from NOT_WORKING status
    -------------------------------------------------------------------------------
    Puzzle Time (Prototype) [Angelo Salese, Pierpaolo Prazzoli, Yoshi]


    New clones added
    -------------------------------
    Gals Panic S2 (Asia) [Andy flockon]
    Jansou (alt) [Uki]

    Source: http://mamedev.org/
    Download: http://mamedev.org/release.html

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