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Sat Mar 28, 2009 4:57 am by nosound.97

» Ootake v2.09 released!
Sat Mar 28, 2009 1:32 am by nosound.97

» SSF Version 0.10 Alpha R2 released!
Sat Mar 28, 2009 1:31 am by nosound.97

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Ootake v2.09 released!
Sat Mar 28, 2009 1:32 am by nosound.97
Quote :
2009/03/28 2.09 released
- "HighQuality" button was added to the options menu (Option button after
started). Please use it when you want to make it to "High setting of
quality from default" easily. Processing becomes heavy a little.
- The speed and timing were elaborately brought close to a real machine. In
"Star Breaker", the problem that had been …


[ Full reading ]
Comments: 0
SSF Version 0.10 Alpha R2 released!
Sat Mar 28, 2009 1:31 am by nosound.97
Quote :
# Fixed memory access processing.
# Fixed SH2 DMA processing.
# Fixed SMPC clock change processing.
# Fixed VDP2 drawing processing of the surface of revolution.
# Fixed BIOS emulation processing.
# Save state data version changed.
# Attendant upon the correction of the DMA processing of SH2, the
operation of DMA the option which is made same to the apparatus was
provided.


Source: …

[ Full reading ]
Comments: 0
New version of the NeoGeo CD emulator NeoRaine
Tue Mar 24, 2009 12:13 am by nosound.97
There's an update for NeoGeo emulator called NeoRaine.

Quote :

Fix the stupid bug with “mute sfx” freezing the emulation

Fix a crash when trying to cancel “update sprite block” in neocd options.

  • Now correctly emulate the pause command sent to the audio cd
    before loading any file from the cd. The “Always stop cd music while
    loading” option moves from neocd options to sound options …


  • [ Full reading ]
    Comments: 1
    Ootake v2.08 released!
    Wed Mar 25, 2009 1:00 pm by nosound.97
    Quote :
    2009/03/22 2.08 released
    - Sound processing of DirectX (DirectSound) is done by corresponding
    DirectX8.0 (same as Ootake v1.xx). As a result, the sound of the high
    pitched has improved (it is likely to depend on the favor). And, it became
    feeling near a real machine.
    - Processing related to the video chip has been improved. In "ROCK ON", the
    problem that the screen …


    [ Full reading ]
    Comments: 0
    NAOMI is coming for MAME!
    Tue Mar 24, 2009 9:53 am by heatblazer
    It`s no fake. Here is the WIP: http://mamedev.emulab.it/haze/2009/03/22/taking-a-look-at-naomi/

    Comments: 2
    Dolphin's Forum moved!
    Tue Mar 24, 2009 2:41 am by nosound.97
    Quote :
    We have decided to change forums, the old dolphin forums will now be disabled and read-only.

    Please register at the new forums: http://forums.dolphin-emu.com/

    Thanks
    -Omegadox


    New forum is pretty cool. There were a lot of bugs in previous and now forum is fully working. Cheers,

    [ Full reading ]
    Comments: 0
    Bi-Weekly Unofficial SVN build 2745 on Dolphin-emu site
    Tue Mar 24, 2009 2:16 am by nosound.97
    New SVN buid appeared on Dolphin's official web-page. Changelog:

    Quote :


    • SSBB (PAL) runs!
    • Tatsunoko vs. Capcom runs!
    • Force bi/trilinear filtering (re)enabled (OpenGL plugin)
    • You can now view and extract from all partitions on a wii disc in the filesystem viewer
    • Many fixes for Wii HLE functions
    • Destination Alpha fixed (OpenGL plugin)
    • Greatly revamped logging system has been implemented
    • Fixed black …


    [ Full reading ]
    Comments: 0

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     Mame v0.130u1 released!!

    View previous topic View next topic Go down 
    AuthorMessage
    raziel1000
    Super Moderator
    Super Moderator


    Number of posts : 29
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    Registration date : 2009-02-14

    PostSubject: Mame v0.130u1 released!!   Thu Mar 19, 2009 6:08 am

    Very Happy
    Quote :

    0.130u1
    -------

    IMPORTANT NOTE: The CHD format has undergone a change with this
    release. The main reason for this change is to include some of the
    key metadata into the hashes for the CHDs. This ensures that the
    metadata is valid and prevents abuse.

    The first impact you will find is that all of your CHD differencing
    files are invalid. Just delete your "diff" directory contents
    entirely.

    The second impact is that all your existing CHDs will warn you that
    they have incorrect hashes. This is expected. Your old CHDs should
    still work fine, so if you can live with the "bad ROM" warnings, you
    don't really need to do anything. However, if this bugs you or you
    want to be "clean", you can update your CHDs, using this command
    line:

    chdman -update

    for each one of your CHDs. This will take a while, but will produce
    CHDs that match the new checksums posted in the drivers.



    MAMETesters Bugs Fixed
    ----------------------
    - 03017: [Crash/Freeze] bmfinal: crash after cutting edge logo
    (Phil Bennett)
    - 02875: [Sound] Any Game that uses AY-3-8910: Envelope Fix causes
    notes tones to be played back incorrectly (couriersud)
    - 03026: [Graphics] retofinv, retofin1, retofin2: The remaining lives
    are not shown. (Pierpaolo Prazzoli)
    - 02981: [Cheat System] CHEAT.C: MAX_ARGUMENTS doesn't seem to work.
    (Pugsy)
    - 00827: [Graphics] wc90b1, wc90b2: On the Credit display screen, the
    PCB shows the upper part of the stadium. (robiza)
    - 00230: [Graphics] troangel: I just checked mame emulation against my
    pcb. (robiza)
    - 03018: [Sound] f1gpstr2: Sounds not playing (Phil Bennett)



    Source Changes
    --------------
    Fixed C140 ROM loading in winrun, winrun91 and driveyes [Phil Bennett]

    Added Champion Italian PK blue board and promoted Champion Italian
    PK green board (previously citalian) and Champion Italian Cup
    (previously citaliana) to GAME_WORKING status
    [Mirko Buffoni, David Haywood]
    - Added cpokerpk (also known as CPK blue board for the color of the
    board)
    - Renamed citalian -> cpokerpkg (green board, can be seen in rom too)
    - Renamed citaliana -> citalcup
    - added PAL decryption, making all games playable
    - Updated input ports and fixed gfx layout to use 6 bitplanes like
    all others
    - Changed number10 and cpokerpk video udpate to not use transparency

    Updated CHD format to version 4. Checksums are now computed and
    stored separately for raw data and metadata, and metadata is now
    checksummed by default. [Aaron Giles]

    Updated chdman to support a generic metadata addition system:
    chdman -addmetatext []
    chdman -addmetabin []
    [Aaron Giles]

    Changed the CHD verify interfaces to pass back a structure containing
    all the necessary data for verification and fixing. [Aaron Giles]

    NeoGeo update [Johnboy]
    - maglordh - Renamed p1 to correct chip label (MichaelNet)
    - Renamed maglordh to maglord (MVS) and maglord to maglordh (AES)
    - whp - Renamed several roms to correct chip label (MichaelNet)
    - kof2001 - Renamed p's to correct chip label; added note (MichaelNet)
    - Added mv1c bios, redump/reverification required
    - Updated documentation (see neogeo.c)
    - cyberlip - Added correct m1 (Guru/Smitdogg)
    - eightman - Removed BAD_DUMP from m1, is correct (Guru/Smitdogg)

    Merged Casino Winner and Royal Casino drivers [Angelo Salese]
    * Fixes Royal Casino colors;
    * Added flip screen support to the driver;
    * Changed Casino Winner to be a clone of Royal Casino;
    * Cleaned-up the driver;

    Fixed Midnight Landing gfx bitplanes [Angelo Salese]

    PGM updates: [Xing Xing, David Haywood]
    - added kov2p205, martmasc romset
    - fixed some descriptions
    - experimental video change with a view to fix priorities on kov2

    Modified cdrom.c to expose metadata read/write functions, and changed
    chdman to use them. Also changed chdman to parse old-style metadata
    and convert it to new-style metadata. [Aaron Giles]

    Fixed regressed sound in the deco MLC driver. [Angelo Salese]

    Preliminary protection simulation in olds100a [XingXing]

    Added an older Japanese neogeo bios [Corrado Tomaselli]

    Improvements to Counter Steer [Angelo Salese]

    Added new function core_fload() to load a file into an allocated
    buffer. Updated src2html, regrep, and chdman tools to use this
    function where appropriate. [Aaron Giles]

    Fix f1gpstr2 sound regression [Phil Bennett]

    Added default nvrams to sfbonus.c using rom_load_optional. This should
    save some time renaming and reparenting these in the future.
    [David Haywood]

    Minor video/psx.c changes that were needed for raycrisis.
    [David Haywood]

    Fixed Heavy Unit main CPU bankswitch. This fixes the enemy appearing
    in attract mode. [Mamesick]

    Added text tilemap flickering to pzletime. It allows to see the
    selected options. [Pierpaolo Prazzoli]

    Changed the CPU cores to use the get_safe_token() pattern like other
    devices. [Aaron Giles]

    System16 update [kanikani]
    - Enabled some buttons previously marked as 'unused'.
    Manuals say 'No Connection', but programs read them and do
    something. i.e. button2 in Tetris: can rotate the piece

    More Counter Steer progress. [Angelo Salese]

    Added PCB layout for Jumping Break and additional information.
    Corrected the sound clocks on PCBs that only have a 28MHz OSC. Only
    Super Lup Lup Puzzle has the 14.318180MHz OSC. Rearranged the rom
    def section to group the F-E1-16-0xx PCB based games in order.
    [Brian Troha]

    troangel: better support of line scroll with wrap. The scroll offsets
    are split in LOW byte and HIGH byte. [robiza]

    Add specific support for NEC VR4300/4310 CPUs. [R. Belmont]

    Fixed paletteram in Super Crowns Golf. Hooked up text background.
    [Angelo Salese]

    Updated CHD hashes. [Yasuhiro Ogawa, Aaron Giles, David Haywood]

    Added default eeprom to skullfng, so that it appears less broken by
    default. (doesn't boot without one) [David Haywood]

    wc90b1 and wc90b2: fix fg and bg vertical scroll [robiza]

    Implemented a multi-sprite bit in toaplan2 driver. [robiza]

    Changed mapping of start key in multfish.c to standard key (1) like
    other gambling games, added extra set. [David Haywood]

    Fixed bug where chdman -extract would not truncate to the logical
    size. [Aaron Giles]

    Silenced out heavy accesses to Sound RAM expansion area for Stress
    Busters [Angelo Salese]

    Added better descriptions and dates to a number of drivers in the
    mamedriv.c file. [Yasuhiro Ogawa]

    Minor hack to fix start countdown sound bug in the Buggy Boys.
    [Phil Bennett]

    Added idle skipping and a number of new sets to the Naomi driver.
    [David Haywood]

    Burger Time: Added resistor values measured on real pcb [Anoid]

    Adjusted volume in the galaxian driver. [couriersud]

    Adjusted Volume and removed dc component from sound in the gyruss
    driver. [couriersud]

    AY-3-8910 improvements: [couriersud]
    * Fixed Gyruss audio regression
    * Measured RU and RD on AY-3-8910
    * Modelled ZX Spectrum audio circuit in SwitcherCAD and derived
    resistor values for AY-3-8910

    MIPS III: Update RA before executing the delay slot. [R. Belmont]

    Added inputs for galaxia and astrowar. Galaxia is semi-playable.
    Note: After inserting a coin, it can take a few seconds to respond.
    [Robbbert]

    Fixed build of ldplayer on OS X. Since the CUSTOM sound module no
    longer exists, I arbitrarily changed it to WAVE, as ar gets upset if
    it has no input files. I also removed the -all_load flag for ldplayer
    from the main makefile as it upsets the linker on OS X. [Vas Crabb]

    Fix build for PPC64 Linux. (This slightly messes up static branch
    prediction hints on OS X and AIX, but OS X for PPC64 is dead, and
    no-one builds MAME for AIX, and it will still build, anyway.)
    [Vas Crabb]

    Paramaterise the arguments to check for NULL in the ATTR_NONNULL macro
    rather than just checking the first argument. This requires compiler
    support for C99 variadic macros (MSVC2005 and GCC4 have this AFAIK).
    [Vas Crabb]

    Z80PIO: When outputting from a port to the hardware in pio mode 3,
    only those bits defined by the mask should be output. Mame currently
    outputs everything. [Robbbert]

    Changed the One-Shot List or Selectable value cheats to display "Set"
    instead of "Off". Also stopped the cheat options being activated in
    order when you are going through the possibilities in this case.
    These cheats are now activated by pressing ENTER after you have
    chosen an option. [Pugsy]



    New games added or promoted from NOT_WORKING status
    ---------------------------------------------------
    Buggy Boy/Speed Buggy (cockpit) [Phil Bennett]
    Chaos Heat [Olivier Galibert]
    Ray Crisis [Olivier Galibert, David Haywood]
    Chaos Heat [Olivier Galibert, David Haywood]
    Flip Maze [Olivier Galibert, David Haywood]
    Super Puzzle Bobble [Olivier Galibert, David Haywood]
    Soutenryu [Olivier Galibert, David Haywood]
    Shanghai Shoryu Sairin [Olivier Galibert, David Haywood]
    Psyvariar -Medium Unit- [Olivier Galibert, David Haywood]
    Psyvariar -Revision- [Olivier Galibert, David Haywood]
    Zoku Otenamihaiken [Olivier Galibert, David Haywood]
    Usagi [Olivier Galibert, David Haywood, Angelo Salese]
    Mahjong Oh [Olivier Galibert, David Haywood, Angelo Salese]
    XII Stag [Olivier Galibert, David Haywood]
    Jumping Break [Pierpaolo Prazzoli]
    Champion Super III [Mirko Buffoni, David Haywood, Angelo Salese]
    Champion Super 2 [Mirko Buffoni, David Haywood]



    New clones added
    ----------------
    Millennium 4000 (version 1.5) [Mirko Buffoni]
    American Poker II (bootleg, v4) [Mirko Buffoni]



    New games marked as GAME_NOT_WORKING
    ------------------------------------
    Go By RC [Olivier Galibert, David Haywood]
    Space Invaders Anniversary [Olivier Galibert, David Haywood]
    Night Raid [Olivier Galibert, David Haywood]
    Tokyo Cop (Italy) [David Haywood]
    California Chase [Angelo Salese]
    Street Games II [Guru, Angelo Salese]
    Street Games [Smitdogg, Angelo Salese]
    Bonanza [Smitdogg, Angelo Salese]
    Thunderbirds [AGEMAME]

    MAME | Source Updates
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