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» nJoy 0.3/0.4 - pad plugins with multi-controller support
Sun Jun 12, 2011 6:33 am by ghebbosh

» Under Maintenance (resolved)
Wed Apr 01, 2009 11:47 am by nosound.97

» Forum moved!
Sat Mar 28, 2009 4:57 am by nosound.97

» Ootake v2.09 released!
Sat Mar 28, 2009 1:32 am by nosound.97

» SSF Version 0.10 Alpha R2 released!
Sat Mar 28, 2009 1:31 am by nosound.97

» Dolphin SVN Build 2760
Fri Mar 27, 2009 12:03 pm by resi4

» NS 2600 information
Fri Mar 27, 2009 9:43 am by nosound.97

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Ootake v2.09 released!
Sat Mar 28, 2009 1:32 am by nosound.97
Quote :
2009/03/28 2.09 released
- "HighQuality" button was added to the options menu (Option button after
started). Please use it when you want to make it to "High setting of
quality from default" easily. Processing becomes heavy a little.
- The speed and timing were elaborately brought close to a real machine. In
"Star Breaker", the problem that had been …


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SSF Version 0.10 Alpha R2 released!
Sat Mar 28, 2009 1:31 am by nosound.97
Quote :
# Fixed memory access processing.
# Fixed SH2 DMA processing.
# Fixed SMPC clock change processing.
# Fixed VDP2 drawing processing of the surface of revolution.
# Fixed BIOS emulation processing.
# Save state data version changed.
# Attendant upon the correction of the DMA processing of SH2, the
operation of DMA the option which is made same to the apparatus was
provided.


Source: …

[ Full reading ]
Comments: 0
New version of the NeoGeo CD emulator NeoRaine
Tue Mar 24, 2009 12:13 am by nosound.97
There's an update for NeoGeo emulator called NeoRaine.

Quote :

Fix the stupid bug with “mute sfx” freezing the emulation

Fix a crash when trying to cancel “update sprite block” in neocd options.

  • Now correctly emulate the pause command sent to the audio cd
    before loading any file from the cd. The “Always stop cd music while
    loading” option moves from neocd options to sound options …


  • [ Full reading ]
    Comments: 1
    Ootake v2.08 released!
    Wed Mar 25, 2009 1:00 pm by nosound.97
    Quote :
    2009/03/22 2.08 released
    - Sound processing of DirectX (DirectSound) is done by corresponding
    DirectX8.0 (same as Ootake v1.xx). As a result, the sound of the high
    pitched has improved (it is likely to depend on the favor). And, it became
    feeling near a real machine.
    - Processing related to the video chip has been improved. In "ROCK ON", the
    problem that the screen …


    [ Full reading ]
    Comments: 0
    NAOMI is coming for MAME!
    Tue Mar 24, 2009 9:53 am by heatblazer
    It`s no fake. Here is the WIP: http://mamedev.emulab.it/haze/2009/03/22/taking-a-look-at-naomi/

    Comments: 2
    Dolphin's Forum moved!
    Tue Mar 24, 2009 2:41 am by nosound.97
    Quote :
    We have decided to change forums, the old dolphin forums will now be disabled and read-only.

    Please register at the new forums: http://forums.dolphin-emu.com/

    Thanks
    -Omegadox


    New forum is pretty cool. There were a lot of bugs in previous and now forum is fully working. Cheers,

    [ Full reading ]
    Comments: 0
    Bi-Weekly Unofficial SVN build 2745 on Dolphin-emu site
    Tue Mar 24, 2009 2:16 am by nosound.97
    New SVN buid appeared on Dolphin's official web-page. Changelog:

    Quote :


    • SSBB (PAL) runs!
    • Tatsunoko vs. Capcom runs!
    • Force bi/trilinear filtering (re)enabled (OpenGL plugin)
    • You can now view and extract from all partitions on a wii disc in the filesystem viewer
    • Many fixes for Wii HLE functions
    • Destination Alpha fixed (OpenGL plugin)
    • Greatly revamped logging system has been implemented
    • Fixed black …


    [ Full reading ]
    Comments: 0

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     Dolphin SVN Build 2240

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    nosound.97
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    PostSubject: Dolphin SVN Build 2240   Sat Feb 14, 2009 8:16 am

    I've just compiled R2240 regular & IL build.

    Regular Dolphin: Dolphin_2240

    IL Dolphin: DolphinIL_2240

    There's a lot of changes in IL buids so I recommend you to try.
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    PostSubject: Re: Dolphin SVN Build 2240   Sat Feb 14, 2009 11:47 am

    Ok, I try this Smile
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    PostSubject: Re: Dolphin SVN Build 2240   Sat Feb 14, 2009 11:55 am

    I mentioned that there are a lot of fixes in games with geometry errors(IL version). I think this core can become main soon.
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    PostSubject: Re: Dolphin SVN Build 2240   Sat Feb 14, 2009 11:58 am

    nosound.97 wrote:
    I mentioned that there are a lot of fixes in games with geometry errors(IL version). I think this core can become main soon.

    Yes i think so Smile... the x64 IL is working in that revision?
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    PostSubject: Re: Dolphin SVN Build 2240   Sat Feb 14, 2009 11:59 am

    Try it yourself. My OS is x86 I don't know. Just compiled.
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    PostSubject: Re: Dolphin SVN Build 2240   Sat Feb 14, 2009 12:18 pm

    nosound.97 wrote:
    Try it yourself. My OS is x86 I don't know. Just compiled.

    Not working yet. But x64 regular build, work little better in FPS than x86 IL. I love The IL version it just amazing and do some much than regular build Smile
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    PostSubject: Re: Dolphin SVN Build 2240   Sat Feb 14, 2009 12:19 pm

    Thanks fellas IL still not working in x64 Sad cant be much longer
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    PostSubject: Re: Dolphin SVN Build 2240   Sat Feb 14, 2009 12:22 pm

    But x86 IL made very amazing progress. It's the best next-gen emulator! Mario Kart Wii - finally full speed... corrupted graphics... *shouting: "excellent!"*


    Last edited by nosound.97 on Sat Feb 14, 2009 3:00 pm; edited 1 time in total
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    PostSubject: Re: Dolphin SVN Build 2240   Sat Feb 14, 2009 12:22 pm

    AHE wrote:
    Thanks fellas IL still not working in x64 Sad cant be much longer

    Yes, x64 IL will be faster Smile resident evil and remake will be playable... fully playable in fps Smile
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    PostSubject: Re: Dolphin SVN Build 2240   Sat Feb 14, 2009 2:56 pm

    I find REmake is best on x86 IL ,ZERO works best on X64, on my pc anyway
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    PostSubject: Re: Dolphin SVN Build 2240   Sat Feb 14, 2009 9:19 pm

    perfect emulator
    thank you Very Happy
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