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» nJoy 0.3/0.4 - pad plugins with multi-controller support
Sun Jun 12, 2011 6:33 am by ghebbosh

» Under Maintenance (resolved)
Wed Apr 01, 2009 11:47 am by nosound.97

» Forum moved!
Sat Mar 28, 2009 4:57 am by nosound.97

» Ootake v2.09 released!
Sat Mar 28, 2009 1:32 am by nosound.97

» SSF Version 0.10 Alpha R2 released!
Sat Mar 28, 2009 1:31 am by nosound.97

» Dolphin SVN Build 2760
Fri Mar 27, 2009 12:03 pm by resi4

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December 2018
Ootake v2.09 released!
Sat Mar 28, 2009 1:32 am by nosound.97
Quote :
2009/03/28 2.09 released
- "HighQuality" button was added to the options menu (Option button after
started). Please use it when you want to make it to "High setting of
quality from default" easily. Processing becomes heavy a little.
- The speed and timing were elaborately brought close to a real machine. In
"Star Breaker", the problem that had been …

[ Full reading ]
Comments: 0
SSF Version 0.10 Alpha R2 released!
Sat Mar 28, 2009 1:31 am by nosound.97
Quote :
# Fixed memory access processing.
# Fixed SH2 DMA processing.
# Fixed SMPC clock change processing.
# Fixed VDP2 drawing processing of the surface of revolution.
# Fixed BIOS emulation processing.
# Save state data version changed.
# Attendant upon the correction of the DMA processing of SH2, the
operation of DMA the option which is made same to the apparatus was

Source: …

[ Full reading ]
Comments: 0
New version of the NeoGeo CD emulator NeoRaine
Tue Mar 24, 2009 12:13 am by nosound.97
There's an update for NeoGeo emulator called NeoRaine.

Quote :

Fix the stupid bug with “mute sfx” freezing the emulation

Fix a crash when trying to cancel “update sprite block” in neocd options.

  • Now correctly emulate the pause command sent to the audio cd
    before loading any file from the cd. The “Always stop cd music while
    loading” option moves from neocd options to sound options …

  • [ Full reading ]
    Comments: 1
    Ootake v2.08 released!
    Wed Mar 25, 2009 1:00 pm by nosound.97
    Quote :
    2009/03/22 2.08 released
    - Sound processing of DirectX (DirectSound) is done by corresponding
    DirectX8.0 (same as Ootake v1.xx). As a result, the sound of the high
    pitched has improved (it is likely to depend on the favor). And, it became
    feeling near a real machine.
    - Processing related to the video chip has been improved. In "ROCK ON", the
    problem that the screen …

    [ Full reading ]
    Comments: 0
    NAOMI is coming for MAME!
    Tue Mar 24, 2009 9:53 am by heatblazer
    It`s no fake. Here is the WIP: http://mamedev.emulab.it/haze/2009/03/22/taking-a-look-at-naomi/

    Comments: 2
    Dolphin's Forum moved!
    Tue Mar 24, 2009 2:41 am by nosound.97
    Quote :
    We have decided to change forums, the old dolphin forums will now be disabled and read-only.

    Please register at the new forums: http://forums.dolphin-emu.com/


    New forum is pretty cool. There were a lot of bugs in previous and now forum is fully working. Cheers,

    [ Full reading ]
    Comments: 0
    Bi-Weekly Unofficial SVN build 2745 on Dolphin-emu site
    Tue Mar 24, 2009 2:16 am by nosound.97
    New SVN buid appeared on Dolphin's official web-page. Changelog:

    Quote :

    • SSBB (PAL) runs!
    • Tatsunoko vs. Capcom runs!
    • Force bi/trilinear filtering (re)enabled (OpenGL plugin)
    • You can now view and extract from all partitions on a wii disc in the filesystem viewer
    • Many fixes for Wii HLE functions
    • Destination Alpha fixed (OpenGL plugin)
    • Greatly revamped logging system has been implemented
    • Fixed black …

    [ Full reading ]
    Comments: 0

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     Mame v0.129u5 released

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    PostSubject: Mame v0.129u5 released   Thu Feb 26, 2009 10:02 am

    Quote :
    MAMETesters Bugs Fixed


    - 02923: [Misc.] sonicbom: [debug] Writes extensively to the console

    (Aaron Giles)

    - 02930: [Compiling] cpu.mak typo and fix (emuman)

    - 02825: [Crash/Freeze] crossbow: Crash on "Crossing Bridge" stage

    (Aaron Giles)

    - 02949: [Documentation] chocomk: Year is 2002 and the manufacturer is

    Ecole Software. (incog)

    - 02950: [Documentation] bestri: Year of release is 1998. (incog)

    - 02958: [Documentation] magictg, magictga: The year is 1997 according

    to flyer (incog)

    - 02951: [Documentation] vgoalsoc, vgoalsca: The year is 1994. (incog)

    - 02952: [Documentation] nss_sten: Year is shown on title screen as

    1991. (incog)

    - 02955: [Documentation] parentj: Year is 1989 according to the title

    screen. (incog)

    - 02939: [Documentation] gp98: Year and manufacturer are 1998, Romtec

    Co. LTD according to the title screen. (incog)

    - 02938: [Documentation] mblkjack: Black Jack (Mirco) is actually

    Called 21 and the year is 1976. (incog)

    - 02956: [Documentation] bigkong: Year is 1981 according to the title

    screen. (incog)

    - 02962: [Sound] All Sets in thepit.c: No Audio (Aaron Giles)

    - 02954: [Crash/Freeze] sfiii: SFIII crashes when it hits the Capcom

    logo on load. (David Haywood)

    - 02944: [Crash/Freeze] mustangb, tdragonb: Access Violation

    (Phil Bennett)

    - 02946: [Crash/Freeze] pachifev: [debug] Assertion (Angelo Salese)

    - 02947: [Crash/Freeze] turbosb6, turbosb7: [debug] Assertion

    (Phil Bennett)

    - 02927: [Crash/Freeze] Many Sets using segaic16.c: Crash/Freeze while

    starting (Atari Ace)

    - 02943: [Crash/Freeze] majxtal7, mjelct3, mjelct3a, mjelctrb,

    mjelctrn, neruton : Unable to locate input port 'DSW2'

    (Fabio Priuli)

    - 01059: [Sound] brubber: Low pass filtering on engine and explosion

    sounds is not emulated in MAME. (couriersud)

    - 02935: [Crash/Freeze] All Sets in zn.c: Various Freeze/Hang/Reset

    Issues (smf)

    - 02920: [Crash/Freeze] tetrsark: devcb_resolve_read8 error

    (Fabio Priuli)

    - 02940: [Crash/Freeze] horshoes, plotting and clones: Game Hangs upon

    startup (Fabio Priuli)

    - 02937: [Sound] silkroad: Sound not playing. (Angelo Salese)

    - 02212: [Save/Restore] bzone: vector drawing corruption when using a

    save state (couriersud)

    - 02931: [Sound] Many sets using YM2151 Sound Core: Distorted or

    otherwise incorrect sound (Phil Bennett)

    - 02921: [Crash/Freeze] bkraidj, bkraidu, bkraiduj: [debug]

    Assertion (Phil Bennett)

    - 02924: [Crash/Freeze] frogs: [debug] Assertion (Phil Bennett)

    - 02929: [Sound] All sets using k007232.c Sound Core: Garbled Music

    (Phil Bennett)

    - 02928: [Sound] prehisle, gensitou: Many sound FX are missing

    (Phil Bennett)

    - 02922: [Crash/Freeze] Most sets in cave.c: Game Freeze during

    demontration/Intro (Phil Bennett)

    Source Changes


    Fixed Pachi Fever ADPCM test regression. [Angelo Salese]

    Added ATTR_NOTNULL to DAC sound calls. [Nathan Woods]

    Decrypted new opcodes for Fire Barrel. [Chris Hardy]

    Fixed regressed rowscroll effect for Fire Barrel [Angelo Salese]

    Corrected gfx bitplane for Astro Wars [Angelo Salese]

    Device-ized the SID code. [Nathan Woods]

    Apache 3 improvements [Phil Bennett/Guru]:

    * Experimental road layer emulation (currently disabled).

    * Fixed text layer alignment.

    * Corrected CPU clock frequencies.

    * Fixed YM-2151 volume.

    * Added road stripe PROM.

    Removed earom from bzone. [couriersud]

    Impemented CRCL command in hd63484 (used in skattv test mode).


    Added save state support to tomcat, tempest, quantum, asteroid,

    bwidow, mhavoc, omegrace. [couriersud]

    Device-ified the Atari mathbox. [couriersud]

    Device-ified the Atari vector generators. [couriersud]

    Added register SXFER (0x05) to the 53c810 - Nothing more. This reg

    determines SCSI transfer speeds. scud / scuda now fatalerror with

    writes to reg # 0x70. [couriersud]

    Added mtonic decryption. [Olivier Galibert]

    Provided color prom to Cow Race [Tomasz Slanina, Angelo Salese]

    Quick hack to delay installing the spu dma handler until the first

    write to the spu as driver init is now called after the devices are

    created. [smf]

    Added discrete filtering and fixing to bking.c. [couriersud]

    Added some missing robadv2 sets to sfbonus.c. [David Haywood]

    Partially fixed asurabld/asurabus sound regression. [Phil Bennett]

    XTAL and divisors for rocnrope verified in schematics. [couriersud]

    Added a debug viewer for the blitter-based gfxs in the itgambl3.c.

    [Angelo Salese]

    Added a debug viewer for the blitter-based gfxs in the itgambl2.c.

    [Angelo Salese]

    Renamed a number of commonly-used but confusing device tags. The plan

    is to move away from generic names like "main" to names that capture

    the device type as well. This will allow searches for devices to be

    based on tags alone. Added validity checks to prevent the continuance

    of this pattern (which I started Smile, and to ensure that all devices

    have unique tags, regardless of type. [Aaron Giles]


    CPU/"main" -> "maincpu"

    CPU/"audio" -> "audiocpu"

    CPU/"sound" -> "soundcpu"

    SCREEN/main -> "screen" (since it's the only one)

    SPEAKER/"left" -> "lspeaker"

    SPEAKER/"right" -> "rspeaker"

    SCREEN/"left" -> "lscreen"

    SCREEN/"right" -> "rscreen"

    SCREEN/"middle" -> "mscreen"

    SCREEN/"center" -> "cscreen"

    Corrected rom names in tnzs.c for older TNZS sets. [Brian Troha]

    Hooked up the reel background colour writes to cherry master / new

    fruit bonus '96 etc. [David Haywood]

    Fixed rom loading in secretab. [Angelo Salese]

    Added BellFruit Scorpion 1, Bellfruit System 85, Maygay M1B and

    Maygay M2 systems from AGEMAME. MPU4 Mechanical improvements have been

    made, making mpu4.c the mechanical driver, and mpu4drvr the non-

    mechanical one. This only leaves JPM impact (mechanical skeleton),

    Maygay M2 and MPU3 (mechanical skeleton) to be ported from the

    AGEMAME codebase. There's also been a cleanup sweep on Scorpion2, we

    were declaring too many versions of the same function, and the reel

    drawing code had stopped working. Both of these are now fixed.

    [James Wallace]

    Improved note about cherry master girl display [David Haywood]

    M79-Ambush - Added Discrete sounds, fixed DIPs and added Self Test

    Lamp Output. [Derrick Renaud]

    Fixed oki frequency in galhustl. [Sonikos]

    Optimized the rendering loop in mcatadv. [Christophe Jaillet]

    Added missing static qualifiers to the code. [Atari Ace]

    Added correct ROMs for Super Triv III. [Smitdogg]

    Fixed mjelctrn DSW read handler to agree with new tags. [Fabio Priuli]

    Added support for the /PC output pin to the CIA emulation. [Dirk Best]

    New games added or promoted from NOT_WORKING status


    Monoshiri Quiz Osyaberi Macha [Yasuhiro Ogawa]

    Gals Panic S3 [Uki, David Haywood]

    (see http://mamedev.emulab.it/haze/ for details)

    King Derby

    [Stefan Lindberg, Andrew Gardner, Angelo Salese, Roberto Fresca]

    Makaijan [Yasuhiro Ogawa]

    New clones added


    The Pit Boss (set 4) [Brian Troha]

    Apache 3 (Kana Corporation license) [Guru]

    Great Sluggers 94 (Japan) (not working) [Yasuhiro Ogawa]

    Dangerous Dungeons (The Game Room) (newer?) [Smitdogg]

    Automat (bootleg of Robocop)

    [Andrew Welburn, Philip Bennett, David Haywood]

    10's or Better [Gyrovision]

    Super Heli (Super Cobra bootleg) [Smitdogg]

    The New Zealand Story (World, old version, older pcb) [Corrado Tomaselli]

    Pipe Dream (World) [Corrado Tomaselli]

    U.S. Championship V'ball (US) [Smitdogg]

    New games marked as GAME_NOT_WORKING


    Gran Tesoro? [f205v]

    Heavy Unit (3 sets) [Tomasz Slanina, Corrado Tomaselli]

    Kung-Fu Roushi [Angelo Salese, Roberto Fresca]

    Diamond Touch (E - 30-06-97, Local) [Heihachi_73]

    Adonis (A - 25-05-98, NSW/ACT) [Heihachi_73]

    Super Jolly [f205v]

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